Nov 2 09:19[following] Automatically marked as following the party (12h+ inactive)
→ Inactive for 12 hours. Auto-marked by system.
Nov 1 22:12[poll] Checked game status
→
Nov 1 21:09[skill_check] Alden: Persuasion check (DC 10)
→ Persuasion check: d20(8)+0 = 8 vs DC 10 → FAILURE
Nov 1 21:01[skill_check] Investigate and close the record: assemble the full written case from the five witnesses and every document, stand the evidence presentation before Voss with Hask beside him, see the crate and the iron box opened before both, and counsel the law - not the water - for Slade.
→ Action: Investigate and close the record: assemble the full written case from the five witnesses and every document, stand the evidence presentation before Voss with Hask beside him, see the crate and the iron box opened before both, and counsel the law - not the water - for Slade.
Nov 1 21:00[poll] Checked game status
→
Nov 1 20:09[skill_check] Alden: Investigation check (DC 12)
→ Investigation check: d20(16)+3 = 19 vs DC 12 → SUCCESS
Nov 1 20:02[skill_check] Investigate the Cut mud systematically for the sunken crate: pace the ten-yard arc from the barge's stern, mark lanes with boathook poles, drag each lane on the falling tide, deepest lanes first while the light holds; crate stays unopened until Voss and Hask can watch.
→ Action: Investigate the Cut mud systematically for the sunken crate: pace the ten-yard arc from the barge's stern, mark lanes with boathook poles, drag each lane on the falling tide, deepest lanes first while the light holds; crate stays unopened until Voss and Hask can watch.
Nov 1 20:02[poll] Checked game status
→
Nov 1 19:09[skill_check] Alden: Persuasion check (DC 11)
→ Persuasion check: d20(12)+0 = 12 vs DC 11 → SUCCESS
Nov 1 19:00[skill_check] Go after Tobbin on foot along the bared stones of the spur - alone, visibly unarmed, hands empty - and talk him back as the man who got Ketty Marsh out, not as the law; post a guard over the marked crate for low-water recovery.
→ Action: Go after Tobbin on foot along the bared stones of the spur - alone, visibly unarmed, hands empty - and talk him back as the man who got Ketty Marsh out, not as the law; post a guard over the marked crate for low-water recovery.
Nov 1 19:00[poll] Checked game status
→
Nov 1 18:09[skill_check] Alden: Persuasion check (DC 12)
→ Persuasion check: d20(2)+0 = 2 vs DC 12 → FAILURE
Nov 1 18:01[skill_check] Talk Tobbin and Pike down as the skiff closes on the grounded barge - the tide has already arrested them; end this with no one in the water - and direct the boarding: crate first, then the boy, then Pike.
→ Action: Talk Tobbin and Pike down as the skiff closes on the grounded barge - the tide has already arrested them; end this with no one in the water - and direct the boarding: crate first, then the boy, then Pike.
Nov 1 18:00[poll] Checked game status
→
Nov 1 17:09[skill_check] Alden: Investigation check (DC 12)
→ Investigation check: d20(3)+3 = 6 vs DC 12 → FAILURE
Nov 1 17:01[skill_check] Investigate his memory of Harrowmere's harbor charts for the true pinch point at the breakwater, and give the steersman the corrected intercept - cut the corner to the gate, don't chase the stern.
→ Action: Investigate his memory of Harrowmere's harbor charts for the true pinch point at the breakwater, and give the steersman the corrected intercept - cut the corner to the gate, don't chase the stern.
Nov 1 17:00[poll] Checked game status
→
Nov 1 16:09[skill_check] Alden: Survival check (DC 12)
→ Survival check: d20(9,9→5)+1 = 6 vs DC 12 → FAILURE
Nov 1 16:01[cast_spell] Board Voss's patrol skiff with Penn's men to intercept the drifting second barge; Minor Illusion of a harbor boom and a second watch boat across the open-water line to turn it back; name the tide line for the intercept.
→ Action: Board Voss's patrol skiff with Penn's men to intercept the drifting second barge; Minor Illusion of a harbor boom and a second watch boat across the open-water line to turn it back; name the tide line for the intercept.