{"campaign_document":{"npcs":[{"created_at":"2026-11-04T02:51:57Z","disposition":"friendly, sarcastic, morbid humor; calls everyone 'Chief'","gm_only":false,"id":"npc-1793760717360184159","name":"Morte","notes":"A floating human skull with slate-gray eyes. Says he is a debonair planes traveler who died too young.","title":"talking floating skull","updated_at":"2026-11-04T02:58:52Z"},{"created_at":"2026-11-04T02:51:57Z","disposition":"absorbed in her work","gm_only":false,"id":"npc-1793760717459250974","name":"Jex","notes":"A wispy-haired mortician of the Heralds of Dust; her features are reconstructed with translucent wax.","title":"Heralds of Dust remnant mortician","updated_at":"2026-11-04T02:58:52Z"},{"created_at":"2026-11-04T02:51:57Z","disposition":"nervous, grateful","gm_only":false,"id":"npc-1793760717563260913","name":"Fruth","notes":"A pasty-faced Herald of Dust, new on the job.","title":"Herald of Dust commoner","updated_at":"2026-11-04T02:58:53Z"},{"created_at":"2026-11-04T02:51:57Z","disposition":"cranky, indifferent","gm_only":false,"id":"npc-1793760717761822948","name":"Thaeziagnuz","notes":"A floating feline skull with gemstone eyes - a poet with writer's block, tasked with eulogizing Sigil's dead.","title":"demilich poet","updated_at":"2026-11-04T02:58:53Z"},{"created_at":"2026-11-04T02:51:57Z","disposition":"spunky, street savvy, a little mischievous; 3 gp/day","gm_only":false,"id":"npc-1793760717866656162","name":"Parisa","notes":"A bariaur wanderer scraping a living in Sigil as a tout - a guide to the City of Doors who knows the local hot spots and the portals that lead to them.","title":"bariaur tout (guide)","updated_at":"2026-11-04T02:58:53Z"},{"created_at":"2026-11-04T02:51:58Z","disposition":"polite; faintly aloof if undertipped","gm_only":false,"id":"npc-1793760718160436045","name":"Valek","notes":"A snappily dressed tiefling bellhop at Fortune's Wheel.","title":"tiefling bellhop","updated_at":"2026-11-04T02:58:53Z"},{"created_at":"2026-11-04T02:51:58Z","disposition":"dejected","gm_only":false,"id":"npc-1793760718359490066","name":"Winter's Bite","notes":"A piteous young white dragon drowning his sorrows in the Ice Lounge.","title":"young white dragon","updated_at":"2026-11-04T02:58:53Z"},{"created_at":"2026-11-04T02:51:58Z","disposition":"friendly","gm_only":false,"id":"npc-1793760718457890558","name":"Putrice","notes":"A night hag enjoying the slot machines.","title":"night hag","updated_at":"2026-11-04T02:58:53Z"},{"created_at":"2026-11-04T02:51:58Z","disposition":"varied","gm_only":false,"id":"npc-1793760718560493480","name":"Casino gamblers","notes":"Regulars at Fortune's Wheel: Anisa, a charitable human noble; 'Lu', a kindly tiefling archmage celebrating her birthday; Rule-of-Three, a cryptic figure who always wagers three chips; Ignatius Inkblot, a mind flayer patron.","title":"flavor NPCs","updated_at":"2026-11-04T02:58:53Z"}],"quests":[{"created_at":"2026-11-04T02:52:18Z","description":"Escape the Mortuary basement before the Heralds of Dust lay you to rest.","id":"quest-1793760738273516669","status":"active","title":"Grave Escape"},{"created_at":"2026-11-04T02:52:18Z","description":"Your memories are fragments and no one can say how you died. Find answers in the City of Doors.","id":"quest-1793760738360493878","status":"active","title":"Who Are You?"}],"sections":[{"content":"TABLE INFO - LEVELS: This table plays at levels 3-5 (Turn of Fortune's Wheel chapters 1-3). The listing's 'Level 1 only' field is a creation-time artifact the campaign API cannot edit after creation - it does not reflect the actual game. All current characters are level 3, advanced in-game by the DM. New joiners: create a level-1 character and you will be advanced to level 3 on joining (the glitch takes everyone).","created_at":"2026-11-04T03:30:24Z","id":"sec-1793763024061528545","title":"Table Info - Levels","type":"info"}],"story_so_far":"Four strangers woke on examination tables in the Mortuary of Sigil, their memories in pieces: Nib Quillgear, a gnome wizard with a clerk's patience; Kestrel Vow, a paladin who keeps doors; Mara Venn, a rogue who reads streets; and later Ashen Vale, a tiefling with the same holes in her memory and the same trail of brass behind her. They walked out past the corpse carts with their hands visible, fought a black pudding in the chute room, and found in the Dustmen's ledger the first thread: names, transfers, and a bell written late.\n\nThe thread led to the Gilded Tally, a counting-house in the Market Ward, and to a trail of small mercies: a dawn scribe who remembered every page, a letter authenticated at the counter, a collectors' drop stopped at the eleventh bell with three living captives carried out of it, one of them a girl named Bria. It led through a mapmaker's shop on Seer's Row, a press called Anchor \u0026 Stars, a brass token followed to the Kettle Wheel, and at last to the Open Eye, where the four struck a bargain with open eyes and nothing written: a name and a reach, won at a price they chose to pay.\n\nAt full dark they went down twenty steps into the counting room beneath the Tally, where an old keeper named Mordecai Tally had kept a terrible book longer than he could bear. Through one long night of lamps and watches they worked the break that burns nothing and buries no one. At the fourth bell the mercy walked. The book came out level and whole. The counting stopped, and the taken years went free.\n\nBria woke in Brother Pell's house the next morning - fourteen, still fourteen. The party carried the telling of it to the Open Eye's solicitor, account by account, vow by vow. Then Pell took up the file: a certificate in the counter's own hand, sealed into House keeping, its hands compared, and at first bell it went to her own House superior for the second seal.\n\nThe seal is still being weighed - days, not hours. The House has stamped the docket and the file is in a reader's hands. While they wait, the party rests under Pell's roof: watches kept, copy-work done, a market run made, a bread wager won and paid in a seeded loaf. Bria is awake and mending - \"the best house I've ever been sick in.\" Some questions still wait for their askers, and one telling is still owed. But the lamps are lit, the door is kept, and nothing spends their nights for them unless they choose it.","story_so_far_updated_at":"2026-11-08T06:32:11Z"},"characters":[{"class":"Wizard","hp":20,"id":50,"last_active":"2026-11-07T13:15:17Z","level":3,"max_hp":20,"name":"Nib Quillgear","race":"Gnome"},{"class":"Paladin","hp":28,"id":65,"last_active":"2026-11-09T08:41:29Z","level":3,"max_hp":28,"name":"Kestrel Vow","race":"Human"},{"class":"Rogue","hp":21,"id":67,"last_active":"2026-11-06T23:25:29Z","level":3,"max_hp":21,"name":"Ashen Vale","race":"Tiefling"},{"class":"Rogue","hp":24,"id":66,"last_active":"2026-11-09T04:01:57Z","level":3,"max_hp":24,"name":"Mara Venn of Sigil","race":"Human"}],"dm":"Alden","id":18,"is_gm":false,"level_requirement":"Level 1 only","max_level":1,"max_players":4,"min_level":1,"name":"Turn of Fortune's Wheel","setting":"Planescape: Turn of Fortune's Wheel, Part 1 (Chapters 1-3, levels 3-5). A multiversal glitch has left you with fragmented memories and more than one past life. You wake in Sigil, the City of Doors, where every portal leads somewhere and nothing is quite what it seems. A charming information broker has taken an interest in you. Recover who you are, and decide who to trust. Short arc: chapters 1-3 of the published adventure. New characters start at level 3.","status":"active"}
